Name: Billington


Description: Short stout man, only 4’’11 at most, in his 30’s. He’s got some grey hairs, but his hair mostly retains its natural brown color. Has a traditional black business suit, along with one made out of leopard skin (Because when you have enough money to down bottles of pappy van winkles like their jello shots, what else are you going to do?), but not matter what, he always wears his wife’s locket as a reminder of her memory, along with his favorite Rolex watch. Has a mustache and some minor stubble. Only has small pistol that can fit into jacket pocket to protect himself. Pierre does the protecting for him.

Demeanor:Often jokester-ish, and somewhat boastful. Will refuse to get rid of the pile of money in his hotel room, even if it doesn’t mean anything in lockwood or anywhere else. He is often kinder to children than adults and will flirt a lot with adults, even with the stupid pick up lines, but will quit if asked to stop. Will take swigs out of a fancy flask he has in his jacket pocket, even if it is just water. Does not mind anyone calling him short but gets annoyed when he can’t reach things and has to climb to get to them when Pierre isn’t there

Pierre: (Assume when Combat happens, it is Pierre)

Backstory and appearance
He has a backstory, but no one knows it. Either, he can’t speak, or he won’t speak, and it’s entirely unclear which is the case. He is around 5’’8, being taller than Billington, but not the tallest guy ever, although he is incredibly lanky. He usually wears a solid colored long sleeved shirt coupled with black pants and shoes for any occasion.

He generally stands by Billington ’s side or in a corner with a normal look on his face. He usually just holds an assault rifle in his hands, incase anything happens and he is generally very flexible with situations while Billington is headstrong.

  • Body
    • Strength: 13
    • Agility: 16
    • Endurance: 16
  • Mind
    • Knowledge: 10
    • Wisdom: 6
    • Perception: 11
  • Soul
    • Charisma: 5
    • Will: 8
    • Luck: 15

Original HP:

  • Max HP: (Original HP - Major Wounds)
    • Major Wounds: (Damage Taken as Major Wounds. Put both the wound, date, and the HP taken.)
  • Current HP: (Max HP - Minor Wounds)

Attack (melee):
Attack (range):
Defense (phys):
Defense (dodge):



-Two-way radio



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