Oskar Bertone

Name: Oskar "Anvil Two-One" Bertone
Player: Aphex_
Description: Oskar is a fit man, standing relatively tall at 5'11. He generally wears his old Army uniform, only occasionally lounging around in civilian dress… that looks like it's right out of the 18th century is now fairly modern despite his manner of speech. He alternates between clean-shaven and shaggy, only tying his hair back when it gets too long.
Demeanor: Oskar, like his callsign suggests, is a very rigid personality. All business all the time, and not a damn thing will change that without a bit of push.

  • Body
    • Strength: 15
    • Agility: 12
    • Endurance: 10
  • Mind
    • Knowledge: 14
    • Wisdom: 12
    • Perception: 16
  • Soul
    • Charisma: 5
    • Will: 11
    • Luck: 5

Original HP: 21

  • Max HP: 21 (Original HP - Major Wounds)
    • Major Wounds: 0 (Damage Taken as Major Wounds. Put both the wound, date, and the HP taken.)
  • Current HP: 21 (Max HP - Minor Wounds)

Attack (melee): 13
Attack (range): 15
Defense (phys): 12
Defense (dodge): 14

- When The Prey Becomes The Hunter: While going on the nightly hunts, Oskar quickly learned that to kill a Vampyr, the first thing you must do is find it. (Advantage on rolls involving tracking.)
- Ingrained Knowledge: After dealing with cults, mystics, Vampyrs, and all sorts of other freaks, Oskar has experienced a great deal of putting them all down. (Advantage to finding weaknesses in things involving the occult.)
- Killing Threshold: Coming face to face with death so many times can drive a man to madness… Or in Oskar's case, drive a man to fight like mad. (Advantage on rolls for three rounds of combat if under 25% of his HP)

- Haven't Seen Sunlight Since: Oskar's eyes don't remember the sun very well, and thus have a hard time adjusting. (Perception disadvantage while in the sun, also cuts off ranged rolls.)
- Your Society Sure Is Strange: Coming out of what could be considered the 18th century, Oskar can seem a bit… abrasive at times. (Social stats disadvantage while talking to people outside of his timeline and Knowledge disadvantage when dealing with foreign technology.)

- Gas-based Lantern
- Lever-action Shotgun (inscribed with runes)
- Army uniform
- (more goes here)

Talent: Hammer of The Righteous - On a successful roll of his Talent, all members of Oskar's party roll a d6 for a resulting buff for a total of four rounds.

Backfire: Not. Enough. Mana. - In the event of a backfire, Oskar deals with quite a bit of drainage. Roll d4+2 for resulting rounds with both disadvantages active.

History: Oskar Bertone was born to be a fighter. This was not some superstition laid out in the stars, or even a reading of his personality; no, Bertone was conceived for one purpose- to fight for what was left of humanity. Ages ago, a race known as the Vampyr invaded humanity from the sea, conquering country after country. They pushed humanity back into hiding behind walls of their own creation. But as is it's nature, resistance was quick to arise, and from it came soldiers, some volunteer while others were bred to fight.

Oskar, being the latter, was raised from the age of five with one thing in mind- Combat. As his training went on, he experienced a variety of things with the Army, ranging from raids on occult groups that worshiped the Vampyr as gods to the menaces themselves. One day, after receiving news of a resurgence in the Vampyr forces, humanity was eventually overrun in a surprise attack. Of the few groups that survived, Oskar was one of the few lucky- or perhaps unlucky- persons to survive… all of about five people left, and even they turned on each other eventually.

In a move of desperation, or perhaps just madness, Oskar packed up his things and set out to kill as many of the bastards as he could.

He was quickly overrun, and soon enough was bitten. Forced with the burden of infection, Oskar looked at his options. He would rather die than be one of them, so the best option was to take his own life. He took his knife and plunged it deep into his heart, kneeling in wait for death's cold embrace upon his bleeding and crumpled form…

He waited… and waited… until finally- He woke up in bed.


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