Snisk
Table of Contents
Snisk.png
Snisk in his natural state.

Name: Snisk
Player: Nanoro
Description: A small, brownish green creature of a humanoid shape, resembling a bonobo in both posture and proportions. Snisk's ears are long and thin, and have three cheap-looking brass earrings on them; two on the right, one on the left ear. He's got a long, crooked nose, a pronounced jaw, sharp teeth (particularly the upper canines), and two amber eyes, glowing as two small dots underneath the shadow his brows cast. Snisk has long, shaggy hair and fairly bushy muttonchops. Has long, strong arms with thick, long fingers, large feet for his size and small black claws at the end of all his four fingers and toes.
Demeanor: Usually very wary about anything and distrustful, a bit greedy and secretive as well. Very lax, relaxed and laid back, easily startled and often listening at nothing in particular.

You have 0 points left to spend.

  • Body
    • Strength: 7
    • Agility: 15
    • Endurance: 10
  • Mind
    • Knowledge: 7
    • Wisdom: 12
    • Perception: 12
  • Soul
    • Charisma: 15
    • Will: 7
    • Luck: 15

Original HP: 17

  • Max HP: 17 (Original HP - Major Wounds)
    • Major Wounds: N/A (Damage Taken as Major Wounds. Put both the wound, date, and the HP taken.)
  • Current HP: 17 (Max HP - Minor Wounds)

Attack (melee): 11
Attack (range): 13
Defense (phys): 8
Defense (dodge): 13

Advantages
- You'se ain't seen nuthin' Goblins are naturals at the arts of the shadow, and a lifetime of lurking unseen trains those skills even further. (Counts towards AGI rolls for sneaking, hiding, stealing, lockpicking etc.)
- Yeah I can get dere, no sweat Another essential skill for city survival is the ability to climb even the steepest of surfaces. (Counts towards AGI rolls for climbing or acrobatics.)
- Aooga, bullseye! A keen eye and a keener arm make for a good thrower. (Counts towards ranged attacks with thrown things, be it knives, rocks or anything in between.)

Disadvantages
- Izzat shiny? Gimme dat! A goblin's greed is insatiable. Anything shiny means it is worth taking a closer look at, no matter if the dragon is sleeping on a pile of it. (Counts towards WILL checks made against being distracted by valuables or attention-grabbing objects.)
- Nuh-uh nope thas breathin' If you know there is a large, goblin-eating thing in the hole over there, you probably aren't going to go anywhere near it. (Counts towards WILL checks made against fear of a known threat, or CHA checks made to talk to a perceivedly dangerous person/entity.)

Equipment
- Flashlight
- Two-way radio
- Raggy cloak with a long hood
- Leather vambraces and cestuses
- A loincloth
- A dagger, crudely fashioned from one half of a shearing scissor and some rope
- Throwing shivs
- A sling
- A few coins, a pilfered ring and a broken pocket watch, as well as minor pieces of scrap metal
- Two stick dice (http://tinyurl.com/zwgzocl), made from bone

Talent: This Doodad Goes Here, I Think Laziness is the mother of all inventions, and if it is something goblins knew how to do, it was avoiding any extra work or effort. Their minds were at their prime when creating new ways to make the impractical practical, ironically often causing them to do more work than the one they set out to prevent in the first place.

Snisk can create Doodads for whatever he needs, from whatever is available to him at the given moment. On a roll of 3-4, the Doodad works as intended, and on a 2 the Doodad does nothing or is unsuccessful.

Backfire:
The Doodad collapses, spontaneously combusts or explodes, depending on the materials used and its function. The backfiring is usually fairly spectacular.

History:
The world Snisk inhabited was one of might and magic. The lands were teeming with heroes, villains, great beasts and mighty mages; a realm where magic was a normal accepted element of the world. The world resided in the cosmic dragon, ever coiling into itself, its many eggs glowing as stars in the vast depths of nothingness, surrounded by planets full of life - Snisk's world was revolving around one of these eggs. They called it the Sun.

Snisk had a rough time living in the city for his short life. Goblins lived only roughly 30 years, due to the extreme prejudice and tough conditions they had to face; one became an adult at the age of 10, having already lived several years on their own. Snisk was already middle-aged, 15. The city was in a bustle; the archmage has announced a great danger to soon befall the land, and was telling people to evacuate. Sadly the townsfolks weren't so easily swayed, and thought it to be a mad mage's ramblings; it had not been the first time. He'd been telling them this for years now.

But Snisk felt as if this time was serious. The archmage had built a spire, atop which was a platform and a stone arc. Snisk kept himself up to date on the mage's comings and goings, until the fateful day.

Their sun hatched. The mage opened his portal, but just a little too late. Nobody was there. He could not enter, for he had to keep it open. There was only one opportunity, and just as the newborn cosmic dragon spread its wings…

… Snisk leaped in.

Miscellaneous:
Snisk's ears twitch at the slightest sound.
Snisk is easily distracted by anything that shines and looks valuable.
Snisk tends to stay in a crouched pose, and use his long arms for support or leverage when able. He is able to stay upright when he wants to, however - it is just a matter of preference.
Snisk is ambidextrous, but prefers to use his left hand.
Snisk is illiterate.

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