"Ray" Ray Jones
Ray, shirtless.

Name: "Ray" Ray Jones
Player: Nanoro
Description: Tall, black and lean, made of muscle. Clearly in excellent physical shape, very little fat on his muscles. Has thick dreads tied into a bundle, an earring on his right ear and a thin stubble. A barcode is tattooed onto his left forearm.
Demeanor: Jovial, slightly impulsive and fairly flirty. Isn't afraid to act as the big guy, and is a good team leader and an altruistic teammate. Has problems with his temper, however.
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  • Body
    • Strength: 15
    • Agility: 15
    • Endurance: 14
  • Mind
    • Knowledge: 8
    • Wisdom: 8
    • Perception: 10
  • Soul
    • Charisma: 12
    • Will: 10
    • Luck: 8

Original HP:

  • Max HP: 24 (Original HP - Major Wounds)
    • Major Wounds: 1 (Before arrival; ankle injury gained from playing bloodbath)
  • Current HP: 23 (Max HP - Minor Wounds)

Attack (melee): 15
Attack (range): 9
Defense (phys): 14
Defense (dodge): 12

- Everybody Get Up Years of playing blood sports - not for fun, but survival - have taught Ray to keep on his feet, and he's picked up a maneuvre or five on the way. (Counts towards AGI to run, jump or do acrobatics.)
- It's Time To Slam Now Hand-to-hand combat is an essential part of any good bloodsport. (Counts towards attacks with a round object and hand-to-hand combat.)
-Real Good Jam Going Down Leadership is important for group survival. Ray's well versed in this field. (something something leadership CHA? no idea.)

-BBall fever Killing to survive puts a man on edge, no matter how lax they may seem. Combined with natural hotheadedness, the results of someone or -thing pissing Ray off may not be pleasant. (Disadvantage to WILL rolls against anger-inducing things. Can end pretty catastrophically.)
-Sore Loser Ray's not all that used to losing or failing. (wat do for effects I have no clue ask padri later or something.)

-Two-way radio
-A bloodbath ball (metal sphere with glowing lines on it and 6 metal spikes)
-Bloodbath uniform (a skin-tight grey uniform with the number 66 on the back, made from a stretchy, plastic cloth material)
-Metal arm- and shinguards and boots
-A specialized gauntlet with a short-range tractor beam, meant to aid with grabbing the ball
-A wide, shield-esque metal brace meant to be worn on the off-hand

Talent: C'MON AND SLAM For as long as Ray has anything even remotely ball-shaped, he is a force to be reckoned with. He can do his trademark Third Slam of the Week, essentially hurling a miniature comet at anything withing range.

Ray can use ball-like objects (or his own bloodbath ball) to make a powerful attack against several nearby enemies or an object. On a roll of 3-4, the attack hits up to 3 nearby targets with a shockwave or deals double damage to an object, and on a roll of 2 the attack is treated as normal.

Backfire: The Ankle Sadly, the day that Ray first committed his trademark slam he hurt his ankle. Badly. As a result, on a roll of 1 Ray fails at the slam, hurting himself and gaining a reduction to STR and AGI, determined by a d5. He will also be significantly slowed down in terms of movement speed.


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